Contracts
Contract operations are generated deterministically from the operation level. The current source uses Purge and Apocalypse objectives across the available maps.
Gameplay
Each operation selects a map, mode, objective, and reward. The same operation level resolves to the same generated definition, and the source does not define a maximum contract level.
Sample operations
| Operation | Mode | Map | Objective | Reward |
|---|---|---|---|---|
| undefined | purge | Island | Win 1 rounds | 10 CASH |
| undefined | apocalypse | Pool Day | Kill 25 zombies | 10 CASH |
| undefined | purge | Cabin | Win 1 rounds | 10 CASH |
| undefined | apocalypse | Ice World | Kill 30 zombies | 10 CASH |
| undefined | purge | Dust | Win 2 rounds | 10 CASH |
| undefined | apocalypse | Warehouse | Kill 35 zombies | 10 CASH |
| undefined | purge | Veronia | Win 2 rounds | 10 CASH |
| undefined | apocalypse | Island | Kill 40 zombies | 10 CASH |
| undefined | purge | Pool Day | Win 3 rounds | 10 CASH |
| undefined | apocalypse | Cabin | Kill 45 zombies | 10 CASH |
| undefined | purge | Ice World | Win 3 rounds | 10 CASH |
| undefined | apocalypse | Dust | Kill 50 zombies | 10 CASH |