Nemesis
Nemesis is a pursuit tank built around a committed forward charge and a vulnerable recovery after misses or wall impacts.
Strategy
- Sidestep after the charge direction commits instead of running straight away from it.
- Bait the charge into solid geometry, then punish the recovery window.
Statistics
| Health multiplier | 6.40 | Base speed | 43.0 |
|---|---|---|---|
| Attack multiplier | 2.10 | Attack interval | 0.78 s |
| Hit radius | 27 | Render size | 92 |
Runtime values shown in the infobox use the Round 1 normal-trait baseline.